FWOOSH!
A bolt of hellfire in the shape of an arrow nested itself in
the eye of one of the Slime Zombie Dwarves, dropping it to the ground with its
friends. It had been a long time since I’d last played with the bow I got from
Merkath back before the liberation of Duskhaven, and truthfully the bow wasn’t
up to my current level on just the raw damage side of things.
Wrath of Demons
|
|||
Type
|
Bow
|
Rank
|
Rare
|
Damage
|
80 – 100
|
Damage Type
|
Hellfire
|
This bow was made from the bones of
demons, and strung with the hair of a Greater Succubus. It exists solely to
inflict the tortures of the lower planes upon the living. These bows are
often carried by mid-level demons or their allies.
Requires: Evil Alignment
+20 Attack
+40 DEX
All damage dealt by this weapon is
Hellfire damage.
Hell’s Quiver – Spend 1 MP to generate
1 arrow. Arrow is made of hellfire and disappears after use. Applied when bow
is drawn with no arrow on the string.
Inferno Arrow – Spend 1 MP to coat
normal or magical arrow with hellfire, allowing it to be fired from the bow.
Applied when bow is drawn with arrow on the string.
Imbued:
Lifeseeker – Will only hit living creatures. Ignores shields and armor.
Cannot attack Undead or Constructs. Passes through nonliving material as
though it were not there.
Enchanted:
Demoncaller – When delivering the killing blow, there is a 5% chance of the
soul of the victim being sacrificed to summon a demon of the target’s level.
Demons called in this way serve the wielder of this bow for 48 hours, after
which time they are released, but remain on this plane. The wielder, or any
other creature, must use normal methods to persuade or coerce the demon into
serving past that time.
|
However, these Slime Zombies had a particular weakness to
Hellfire, so that more than made up for the lackluster damage. My MP regen had
progressed to the point where I could fire an arrow a second from the bow, and
my MP would regenerate faster than I was using it.
Unlike other times when we were venturing into the unknown,
Yukiko and Nithroel were in the lead now. Together, they formed a shield wall,
relying on Kylana’s conjurations to keep the enemy from flanking us when we
couldn’t find natural choke points, while the rest of us used whatever ranged
attacks we had on the Slime Zombies. It was a far more cautious approach than I
liked, but seeing how the Minotaur’s tentacle had tried to ‘convert’ Yukiko, we
were taking no chances.
We used our magic as sparingly as possible, not wanting to
run out if we were caught by a large group of the zombies. Lord Necron’s trial
was still too fresh in our minds, and none of us wished to push our luck with
these not-quite-undead. There was too much we didn’t know. Even the Travelers
were nervous. Would getting ‘converted’ send us for respawn? Or would we be
trapped until we were killed? Would that conversion last even after respawn? We
just didn’t know. As far as I knew, we were the first to discover this
particular brand of nasty.
I don’t know how long these things had been here, but
clearly it was long enough to collect a sizeable army of minions. So far, in
addition to that minotaur, we’d killed Slime Zombie versions of Dwarves,
Gnomes, and Giant Spiders. LOTS of giant spiders. But as we pressed forward,
our numbers grew. Fifty enemies lay dead in our wake, and I’d been fortunate to
have the kill shot on three which had spawned a trio of Imps. The addition of
extra Hellfire only made the killing go quicker, and the imps appreciated the
chance to cackle madly and throw flames at any enemy they saw without
restraint.
This natural dungeon (and I was calling it a dungeon, even
though we hadn’t seen any indication saying we were entering one) was a fairly
simple one, so we made fairly good time getting to the end of the first floor.
Which was good, because there was crap all in terms of loot, and the zombies
didn’t grant much XP, since many of them were lower-level creatures. The only
thing that could be said for it is that I was building my long-neglected
Archery skills.
Finally, we came to a subterranean lake. Oh, and almost a
hundred of the fucking slime zombies. Most were kobolds, but at the core there
were four Drow. And they were armed! These were the first slime zombies we had
seen that still possessed arms and armor, so either they were new additions, or
they were the elites. I was betting on the second option.
Slime Zombie Kobold
Monstrous Humanoid (Altered) Male
Level 65 Zombie
|
Slime Zombie Drow
Drow Elf (Altered) Male
Level 90 Zombie
|
Slime Mistress Onceh
Drow Elf (Altered) Female
Level 90 Zombie / Lightning Sorceress
Titles: Thunderchild
|
Seeing how we’d made ourselves very noticeable, the slime
zombies were already moving to attack us. Quickly, I called out orders. “Kylana,
I want flame walls to channel them into the entrance. Yukiko and Nithroel, form
the shield wall. You imps, go wild! Burn all the enemies you see before you.
Della, ready healing for when that sorceress unleashes magic. Everyone else,
ranged attacks. This doesn’t look like the final boss, so make sure you
conserve your mana.” Even as I spoke, the group was already springing into
action. This is why I liked working with the same crew, rather than pick up
groups. Even when dealing with other members of the guild, it was hard to get
this level of cohesion until you started on the really high-level raids.
Oh sure, in older games you could just teleport home and
then go on a quick dungeon with your guildies, but that wasn’t possible when
dealing with games like AAO or WoD. Sure, there were spells to teleport to
major cities or certain landmarks, and spells to summon guild members to help
in the dungeon, but what happened when the dungeon was done? There was no ‘fast
travel’. You might have days of travel from the nearest teleport spot you’d unlocked
to where you were before, which is why raid planning took so much more effort.
You had to think of logistics.
But I didn’t have time to think about such things right now.
I bit back a curse as I saw the Slime Mistress throw a lightning bolt towards
the front. But… it exploded into a ball of lightning, but didn’t touch us,
instead focusing on shocking as many of the slime zombie kobolds as possible.
When I saw the slime zombies suddenly get larger and faster, I understood.
“LIGHTNING BUFFS THESE THINGS! I’M ON THE MAGE!” After all,
if fire was their bane, it made sense that another element would be a boon to
them. Following up on my pronouncement, I began focusing fire on the Slime
Mistress. Unfortunately, her Lightning Shield was strong enough that my
Hellfire arrows couldn’t pierce it in a single strike. But Quantity has a
Quality all its own.
Three shots from the magic bow, and her shield was down. The
fourth shot got to her just before she finished recasting her Lightning Shield,
setting her on fire. Kylana and the imps laid down hellfire as the boosted
slime zombies redoubled their attacks, while Della made sure to keep laying
healing on the tanks and removing the Paralysis whenever they got hit by slime.
The three unnamed drow tried to form a protective barrier
between the Slime Mistress and us, but without the lightning shield, they were
vulnerable, especially as the burning hellfire began jumping from slime zombie
to slime zombie in the press of bodies. Finally, (FINALLY!) the Slime Mistress
fell, her corpse burning under the ‘tender graces’ of the hellfire.
And from the ashes of her corpse rose a creature with a body
that seemed to be made wholly of smoke and flame. A huge, muscled creature it
was, and with great horns upon its head, obscured and highlighted by the
flames. Its eyes were like red coals, and in one hand it held a mighty sword
wreathed in hellfire, and in the other it wielded a four-thronged whip of the fires
of hell. I knew what this creature was, but it was Kylana that spoke first,
almost in reverence, as the imps knelt at the sight of the creature.
“A Ba’alor! You summoned a Ba’alor to this plane!”
At that sound, the ba’alor moved, turning to view us for the
first time. When I stepped forward, bow in hand, a deep, chuckling sound that
seemed to come from the very walls around us greated me. “So, you are the one
who has brought me forth? Very well, mortal. For two days time, I shall serve,
in accordance with the magic that brought me here. But do not think you will
escape unscathed when that time is up for thinking to order one of the eternal
legion as though he were a mere imp.”
I sighed, and said, “Yeah, that’s what normally happens when
you accidentally summon things way bigger than yourself. But we’ll just see
what happens when we get to that point, won’t we?”
Turning my attention away from the pissed off demon, I
checked the corpses. For the first time since we’d started fighting Slime
Zombies, there was actual loot!
Stormfury’s Spellstaff
|
|||
Type
|
Staff
|
Rank
|
Rare
|
Damage
|
200 – 235
|
Damage Type
|
Lightning
|
This staff, made of iron inlaid with
silver, has been infused with runes of power granting the wielder great
control over the Lightning element. It can also be used in melee, where the
electricity it holds will shock those who come in contact with it, save the
wielder.
Durability: 150/150
Requires: Level 85
+100 Attack
+200 INT
+50% to all Lightning effects.
-50% to MP cost of all Lightning
effects.
+50% to range and area of all Lightning
Effects.
Enchanted:
Shocking – All damage dealt by this staff is Lightning damage.
|
Curse of Mercy
|
|||
Type
|
Ring
|
Rank
|
Rare – Cursed
|
Mercy is a virtue to some, but a
terrible weakness to others. One who wears this ring is prohibited from
harming their foes. They may increase the power of their allies or shield
them from harm, but they may not inflict damage on an enemy. This ring cannot
be removed once worn unless the curse is suppressed temporarily.
+400 to all stats
All healing spells 40% more effective.
All healing spells cost 40% less.
Cursed:
Merciful – Cannot damage foes by any means. Even area effects will do no
damage to enemies caught in the area.
|
Stormcaller’s Spider Sigil
|
|||
Type
|
Tool
|
Rank
|
Unique – Quest
|
This holy symbol is clearly dedicated
to Lolth, the Spider Queen. However, there are some unique features to this
badge, as it has the image of a lightning bolt behind the spider, and it is
made of corrupted Mithril.
Cannot be destroyed.
+20 to all stats when worn. (Increases
to +200 if wearer follows Lolth.)
Spidervenom – If wearer does not follow
Lolth, this holy symbol may inflict Demon Spider Venom on him at random. Deals 20 HP per second damage
for 10 minutes. Poison cannot happen more than once in an hour.
Lightningforged - +30% to Lightning
Resistance
|
New Quest Added!
The Stormcaller’s Fate
It is rare for a drow to have talent
with the primal weather magics, and yet the drow you met as Slime Mistress
Onceh was one of them. Taking her holy symbol to the temple of Lolth in Have
Dorei may allow you to find out more about her.
|
|
Rank
|
D
|
Success
|
Take the Stormcaller’s Spider Sigil to
the Temple of Lolth in Have Dorei.
|
Failure
|
Keep the Sigil for yourself.
|
Reward
|
Unknown
|
There was some gold as well, which was nice, but really, the
items weren’t things I could use. Though I could see putting the cursed ring on
someone for kicks. The quest item, though, was pretty interesting. Drow tended
to be more shadow/darkness focused than something like lightning, and that
Slime Mistress had a title and subclass, even after being zombified. That meant
she probably used to be someone important.
I was about to tell the ba’alor that we’d be searching for
the source of all these slime zombies, when suddenly the room shook, and it
felt like someone was shouting in my head.
IMPUDENT FOOL! YOU
DARE COME TO MY LAIR AND DESTROY MY PLAYTHINGS? YOU WILL BE THE FIRST OF MY NEW
ARMY TO CONQUER THIS WORLD!
“Oh, looks like that fight woke someone up.”
Be sure to read my published works!
Frozen Soul series (Sci-Fi Supervillain story):
Frozen Soul https://www.amazon.com/dp/B071R125QT
Tales of the Void Traveler https://www.amazon.com/dp/B06ZZ52G37
Rules-Free VRMMO Life (Dark Fantasy LitRPG):
Volume 1 - Tutorial https://www.amazon.com/dp/B071VPRNDB
Volume 2 - Beginning the Journey https://www.amazon.com/dp/B071VR7M41/
Volume 3 - Wyrmwood https://www.amazon.com/dp/B072QKVBYV
Volume 4 - To the Deeps https://www.amazon.com/dp/B073QSD9S4
Volume 5 - Power Base https://www.amazon.com/dp/B074KGVN5T
Into the Black (Sci-Fi LitRPG):
Book I - Game Start https://www.amazon.com/dp/B071LT5WGL
Book II - Choson Ring https://www.amazon.com/dp/B071X3LL9D
Book III - Alpha Centauri https://www.amazon.com/dp/B073X8J9GF
Book IV - Aquarian Desert https://www.amazon.com/dp/B0756V1VX5
The Kalipshae Affair (A First Contact Short Story): https://www.amazon.com/dp/B0739V6R6T
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