Three. Three more unkillable monsters. Seriously, what was
up with this place that there were four unkillable monsters between me and
where I wanted to go?
AND HOW THE HELL DID SOMEONE CROSSBREED A DRAGON AND A
MUSHROOM? SERIOUSLY, WHERE THE HELL DOES A FUNGAL DRAGON COME FROM???
Anyways, we managed to get past the unkillable monsters
following the tried and true methods of ‘running the fuck away’. Yes, yes.
Cowardly. Got it. I’m alive, and that tribe of deep goblins kept the Dire
Lesser Divine Mouse busy enough that we managed to lose it because they tried
to fight. Seriously, remembering some of those monsters is at least a three
beer conversation, in that I need three beers before I can think on it.
But we finally made it to the location of the first of these
dungeons we were supposed to visit. Besides being marked on our map, it was fairly
obvious when we got to the right place, because there was a glowing purple
energy field keeping people out. I knew from my own dungeon experience that
creating a solid wall that was impossible to break through as your dungeon seal
was a lot more expensive (and prone to failure) than a door that wouldn’t open
except for a very specific key, as this one was.
Warning, oh adventurers! Beyond is the Dungeon
of the Lost Legion. Only those with the key may enter, and once inside, return
is impossible without finding your way to the exit.
If thou hast the key, step forward. Be
warned, attempting to pass this barrier without the key shall result in your
soul being forfeit to the dungeon for all time.
If ye value your lives greatly, turn
back.
|
Cheery place, right? Anyways, I could see why no one had tried
too hard to force their way through. There was no clue as to what the key was, and
the whole stealing your soul thing was a big deterrent to experimentation. If the
gods who made the dungeon decided not to write the nature of the key down, then
people would have to rely on divinations or divine revelations to even know
where to start finding the key. It required far less power to create and
maintain than an unbreakable seal, but still kept the dungeon secure, so long
as none of the gods released the information.
Information control as a first line of defense was something
I hadn’t seen too much of in this (or any other) game, so it was heartening to
see. This world was clearly getting more alive all the time. I wondered what
surprises I’d find in a few years’ time?
Looking to the others, I motioned Jastra to the front. Since
she was the key, we put her at the head of our formation. As she reached the
energy field, the wall shimmered, and then disappeared, allowing our group to
pass through to the other side. When we looked back, however, we saw only a
solid rock wall. It seemed the warning was correct, and the only way out was
through.
Dungeon Law
Blood of the Lost
All skills, spells, and abilities that
cost MP to use require HP to use instead, at a 1:1 value. All spells which
have a healing effect have their MP cost (and thus the HP cost) raised to
equal the amount of healing done. Consumables that heal damage have half their
normal effect. Undead regain an extra 200 HP per second.
|
Lost Legionnaire
Spectral Duergar (Dwarf) Male
Level 70 Defender (Fighter) / Hammerlord
(Paladin)
Titles: Elf Bane
|
And just as we were coming to terms with what nasty as hell
Dungeon Law, the first of the patrols for this dungeon found us. It was a group
of five ghostly dwarves, clearly undead of some sort, and probably incorporeal,
so one needed weapons of a certain grade or magic to hit them. That law made a
lot more sense, now. Healing was not forbidden, but it would cost everyone,
especially the healer, a LOT more if they didn’t have some means of increasing
their natural regenerative abilities. Nasty. And by the wording of that rule,
even using healing spells on the undead would have an increased cost.
This would have to be wone with weapons rather than spells.
Damn it all. “Everyone, use weapons as your main. Della, no healing unless
absolutely critical. And keep yourself healthy.” And then there was no more
time for discussion, as the five spectres charged us, their ghostly hammers
held high.
I dodged the first of the spectral blows, not daring to try
and block or parry a warhammer with a thin blade like my swords. The Sun Blade
slashed through the duergar’s helmed head, causing him to scream in pain.
Unfortunately, I wouldn’t be getting any one-hit kills here. Unlike corporeal
undead, which had actual bodies one could dismember and (usually) weaknesses
one could target, incorporeal undead had no such vulnerabilities, more the
pity. Indeed, even the hammer and shield were most likely projections of their
form, rather than actual objects. That they could feel pain at all was already
a significant boon.
Fortunately, it was nine facing five, so even though Della
and Kylana were not to their usual form, having to use melee weapons instead of
spells to help the party, we were able to keep the undead dwarves from
targeting them. Soon the patrol was defeated, and with minimal HP losses on our
own side. They may have been undead, but they fought like the living, and they
paid for that.
“All right, folks, we’re going to take this slow. Anyone
gets to 50% on their HP, back off, and we’ll take a breather until the natural
regen catches up. Unfortunately, this is going to be one nasty bitch of a dungeon
to complete, thanks to that dungeon law. So keep your head in the game, and make
sure we don’t get surrounded.”
Everyone nodded, and we set off down the cavern. It didn’t
take long to figure out what the general lore for this dungeon was. Since all
the mobs we saw were undead duergar legionnaires, the drow must have trapped
and destroyed this legion at some point in the distant past. The undead we saw
were probably something like the leftover grudge of the fallen, or some such.
This dungeon had an interesting structure to it. It wasn’t
simply raw caverns, as one might expect, but it wasn’t until I got further in
that I recognized the workmanship. The working was crude, made more by axes
than chisels, but gradually I was able to see that this was a dwarven hall. Not
quite a ruin, but more like something the dwarven ghosts must have been working
on, bit by bit, in all the years they had been trapped here.
Moving into what was clearly meant to be a military base, we
had to fight our way through several patrols. In addition to the spectres, we
also came across skeletons, ghouls, and even one wraith that had inhabited a
dark corner of what was intended to be a guard post. And they weren’t just
duergar, but also great subterranean war beasts and beasts of burden, that no
doubt once served as part of the supply chain and in getting siege weapons into
position. But the strangest of all was when we found the prisons.
Three cells out of thirty were filled, the rest containing
little but bare stone and perhaps the long crumbled remains of a creature that
had rotted away to white bones, if those bones hadn’t also been taken or
scattered by the vermin that sometimes infested prisons like this. Any gear we
might have found on those in the empty cells was long past having any value, except
perhaps a bit of jewelry here or there.
Japhrimel Shadowsong
Half-Celestial Drow Male
Level 60 Meistersinger (Bard) / Soul
Binder (Beguiler)
Titles: Silver Tongued, Stud Horse,
Corrupter, Cursed One
|
In the first of the occupied cells was a drow male, wearing
only a loin cloth. He was hanging from the ceiling by chains attached to his
wrists which just barely allowed him to kneel inside the cell. He most likely
wanted to say something, given how he reacted when he saw us, but unfortunately
for him he was gagged with what looked like iron. The thing had actually been
WELDED shut, to keep the man silent.
Unlike every other drow I’d seen, his hair was a deep red,
and he had piercing green eyes. His skin hat a slight hint of gold to it,
despite its blackness, and it was clear he had been through quite a lot, as both
his wings and his left hand were missing. In the hand’s place, however, was
some sort of construct which looked to be powered by his magic. It hung limply
for now, as the bard no doubt was lacking in the HP to properly use the construct
skillfully enough to escape his bindings.
Rust Ooze
Level 20 Slime
|
The second cell had the bastard child of a slime and a Rust
Monster. Thankfully, it was kept in place by some kind of spell diagram, so our
gear wasn’t immediately in danger, though this seemed like the kind of thing
that would make a good trap for the unwary if we left this thing to our backs
while in a dungeon. Fortunately, a Rust Slime is known to be weak against fire.
It only took a pair of hellfire bolts from Kylana and myself to eliminate that
threat.
Cricket
Human Female
Level 5
Titles: Slave, Broken One
|
Risania Lightborn
Half-Celestial Succubus
Level 80 Celestial Caller (Summoner) / Cyclone
Mage (Air Sorceress)
Titles: Sanctified, Manslayer, Elf
Bane, Undead Bane, Demon Bane, Slave
|
In the last cell were two women, sporting slave collars. One
was a young thing, barely twelve, and dressed in little more than rags. The
other was a succubus who sported white angelic wings, and was robed like a
mage. They were quite familiar to me, since I’d just seen them about a week ago
in the Crucible of the Drow. I had wondered what happened to them, but wasn’t about
to go asking impertinent questions of the Spider Queen. As for how these two got
here, that was explained in a note that was wedged into the cell door.
Impudent Mortal,
If you are reading this, then you’ve discovered the ‘gift’ I decided
to give you after your performance in the crucible. Unfortunately, there just
simply wasn’t an entertaining time to present them to you before you left
Have Dorei. So I did the next best thing, and waited until you unsealed this
dungeon, and deposited them here.
So unfortunate that they are going to be trapped here forever unless
they come from you, but they truly aren’t prepared for a dungeon raid or
traveling in the wilderness, either. But you’re clever, aren’t you? I’m sure
you’ll come up with something to entertain me, or else you’ll have to watch
them die horribly.
– The Spider Queen
|
New Quest!
Get Them Out Alive
You have been given a gift by the Spider
Queen. It would be an insult to Her to allow that gift to come to harm. You
must ensure that the two slaves she gifted you remain alive until you escape
the Dungeon of the Lost Legion. Failure is not recommended.
|
|
Rank
|
A
|
Success
|
Slaves Cricket and Risania Lightborn
must survive to escape the dungeon.
|
Failure
|
Either Cricket or Risania die.
|
Rewards
|
Unknown
Unknown
|
Consequences
|
Both slaves die automatically.
Random debuffs (24 hour duration) will
be applied to your party each day for 1 year.
|
DAMNIT! This was some gift! Oh, sure, I really wanted to
keep that succubus around for… reasons. But if the little level 5 no-class
died, the succubus died, and my whole group would get wonderful surprises each
day fro a year. I could throttle whoever gave the AI the concept of a ‘white
elephant’. Damn those devs!
With a sigh, I opened the doors to the two cells that still
had living occupants. Before releasing the redheaded bard from his bondage, I
slapped a collar on him, too, just to be safe. This was going to be all kinds
of annoying. “Right, everyone out. We’re going to have to be even more careful
now. Bard, you guard those two women with your life. If either of them die and
you live, I will make the tortures of the drow seem like a pleasant stroll
through the park in comparison before I’m done with you. Understand?” The drow
nodded, unable to speak because of the whole gagged thing. Though he seemed a
bit incredulous about what he could do without gear. Tough nuts for him. “All
right, let’s move out.”
This had just gotten a lot harder. Thanks, Lolth.
Be sure to read my published works!
Frozen Soul series (Sci-Fi Supervillain story):
Frozen Soul https://www.amazon.com/dp/B071R125QT
Tales of the Void Traveler https://www.amazon.com/dp/B06ZZ52G37
Rules-Free VRMMO Life (Dark Fantasy LitRPG):
Volume 1 - Tutorial https://www.amazon.com/dp/B071VPRNDB
Omnibus 1 - Volumes 1-4 https://www.amazon.com/dp/B0774T354X
Into the Black (Sci-Fi LitRPG):
Book I - Game Start https://www.amazon.com/dp/B071LT5WGL
Omnibus I - Books 1-4 https://www.amazon.com/dp/B077X2KR7Y
City of Champions Online (Superhero LitRPG):
Issue I - Origin Stories https://www.amazon.com/dp/B075SHXQS1
The Kalipshae Affair (A First Contact Short Story): https://www.amazon.com/dp/B0739V6R6T
No comments:
Post a Comment