Saturday, May 6, 2017

Chapter 11 - Special Delivery

Docking at the Choson Ring was simple enough. Smaller freighters, like the Raven, could fit in landing bays on the ring. You were assigned a space, and flight control watched to make sure you didn’t do anything stupid. Larger craft had to dock at one of the cargo airlocks located around the ring.

My first landing went off without a hitch (partially thanks to Raven’s help). As I was doing the postflight checklist, I had her send a message to the people we’d hauled cargo for, letting them know that it was being delivered. Most of the packages were simply loaded up onto a freight hauler, signed over to them, and hauled away to a warehouse where the owners would claim them, kindof like picking up a package from the post office.

The White Hand shipment, on the other hand, was getting picked up in person, which only made sense, since it was a high value job. Once I was done with the checklist, I joined Sheila in the cargo bay. She was dressed up in her new gear, though still looked to be uncomfortable holding a weapon like the shotgun. Guess I should put her mind at ease a bit.

“Sling the shotgun for now. If we get into a fight, I want you ducking behind cover, not trying to be a heroine.”

“Then why did you give me this?” She asked, motioning with the shotgun.

“Let me ask you a different question. You usually go everywhere with your guards, right? And most times, nothing happens, because they are usually imposing people, with obvious weapons, right?” She nodded, so I continued. “Well, it is the same thing here. A woman, unarmed and unknown to the locals, dressed like you were when you first got on my ship, would be seen as one of two things: either a victim, or a Psyker so sure of her powers that she doesn’t need a weapon. Either one will draw a lot of the wrong kind of attention.”

“And dressing up like a hoodlum with a shotgun doesn’t?”

I chuckled, and shook my head. “Not in these kinds of places, sweetheart. Things can get hairy when you’re in the less affluent areas. Having armor and a weapon means you aren’t an easy target, but doesn’t put you in the same threat level as someone too cocky about their powers. Stick with me, and try not to gawk like a tourist, and we’ll be all right.”

“And when can I contact my sister?”

“As soon as we get your new ID card, you can use one of the public terminals on the station. And don’t give out my name, or the Raven’s name. The communications won’t be secure.”

That was about the time that the representative from the White Hand showed up, with a group of four toughs who doubled as workers. The toughs were armed with pistols, and I couldn’t see a weapon on the suit, but I figured he had one. They also had an antigrav pallet to take the pods off my hands.

The suit stepped forward, and said, “Captain Mollen? I am Charles Dent, of the White Hand Company. I believe you have cargo to deliver?”

“You have some ID, yes?” Not going to just hand over a shipment worth 300K + 100K bonus without at least checking the unknown contact. The man nodded, and pulled out his ID card. I risked a Mindread while he did that. He was actually Arthur Randall, but he was indeed the White Hand rep I was supposed to be handing the cargo off to.

Also, I found out that the five people in the stasis pods were five specially trained pleasure slaves from an exclusive breeding farm in what used to be Montana. Though the buyers wouldn’t know it, the special training also included conditioning training, leaving them as pawns of the White Hand. The owners would never know it, but their slaves would be spying on them the entire time. It gave the company an excellent information network inside the homes of the rich and powerful.

Letting go of the Mindread for now, I handed the man’s ID card back, and nodded to him. “All right, Mr. Dent, your cargo is right here.” The four toughs loaded up the pods, and ‘Dent’ sent him the payment, including the prompt delivery bonus, swelling Mirikon’s account balance substantially. With the payment from the other cargo and the money he had before, after paying off the docking and refueling fees for the station, he was sitting on over 650K credits.

As the toughs were loading the cargo, Mirikon looked over to ‘Dent’, and said, “This is my first time on the station. Anything interesting to do around here while looking for work? After this, I think I’ve earned a couple days’ R&R.”

‘Dent’ chuckled, and said, “Well, there’s plenty of bars on the station. Mindy Lou’s Brew in Section 8, deck 14 is one of the places spacers like to hang out. If you’re looking for crew or a job, that is a good place to start. Section 9 has most of the ‘personal’ shopping, clothes, gear, electronics, that kind of thing. Section 10 is where you want to go for any of your ship’s needs. Sections 11-15 are mining and industrial, anything you’d need from them, you go through Section 10 for. Section 16 is for short term ‘companionship’, and the slave market. That brings it back around to Section 1, with Administration. Sections 2-6 are residential, both short term and long term, and Section 7 is Military. Don’t be messing around in Section 7 unless you want to be a ‘guest’ at the Pluto Detention Facility. For the record, you’re docked in Section 16 right now.” It was clearly a well-rehearsed spiel, and I didn’t doubt that many of the places recommended were White Hand properties. Still, it was good info.

“All right, then. I’ll be sure to check out the sights.”

‘Dent’ nodded, and left with the toughs and his cargo shortly after. I turned to look at Sheila, who had stayed out of trouble nearby, watching the unloading of the cargo, and said, “All right. Let’s get you a new ID, and you can make your call.”

It cost me another 500 credits to get her a ‘replacement’ ID, but I’d made good money on this trip, and it didn’t hurt to make friends with royalty, even if I didn’t plan on sticking around Imperial space for too long. So I didn’t begrudge her the expense. I was kindof interested to see how this all played out in the end.

While Sheila called home, I was discussing options with Raven through my bracelet. “Raven, I’d like a list of possible upgrades for both you and the ship. Even if it is something we can’t afford now, or can’t find around here, having an idea on what to look for or how much I need to save up.”

“Certainly, Captain. Would you like them to be grouped according to type?”

“Yes, and if there are multiple upgrade steps for a feature available, just list the first one, and mention that it unlocks a higher tier. Also, in the list of upgrades for you, include some things you would personally like.”

“Understood. But are you sure? Most people don’t want to have their AIs thinking like they are people.”

“Raven, while the law might say you belong to me, you’re my partner, not my slave. I’d rather have an AI that thinks for herself than one that is oppressed and may decide to kill all humans or such stuff.”

The AI giggled, “Understood, sir. The upgrade list is being transferred to your bracelet now, you can read it on your goggles.”

Ship Upgrades
Active Cloak
2450000
The cutting edge in stealth technology, Active Cloak systems allow a ship to fly at speeds up to .1c undetected unless caught by specialized scanners on a precise vector, even while using gravitic engines. Requires 72 hours in a shipyard.
Mk VII Armor Plating (Concealed)
25000
Using advanced materials to replace the hull plating with composites that have greater strength than the original. Repairing hull damage becomes more expensive as a result. Requires 2 weeks in a shipyard.
NullScan Hull Paint
4300
Replace the standard black paint job with a ‘darker-than-black’ scheme that disguises the ship’s lines, and passively absorbs sensor radiation, making the ship much harder to detect while not using gravitic engines. Requires 4 hours in a shipyard.
Mk IV Reactor
200000
Provides a 25% better power output at 13% better efficiency than the current Mk III reactor. Useful for keeping weapons, engines, shields, and life support all working at peak levels simultaneously. Requires 48 hours in a shipyard.
ID Spoofer
1500
Special device allows for switching between real and false vehicle identification signals. Quality of fake depends on Forgery skill.
Military-grade shields
125000
An upgrade to the shield emitters allowing for military-strength shielding from attacks and impacts. An improvement of 125% over current civilian model. Requires 12 hours in a shipyard.
Industrial Tractor
50000
Replaces existing tractor beam with a more powerful industrial model, allowing for increased range. Requires 3 hours in a shipyard.
Enhanced Thrusters
3000
Minor physical adjustments to thrusters, combined with enhanced control software, giving a 10% better performance rating, with 40% better efficiency. Requires 4 hours in a shipyard.
Mk V Gravitic Engines
400000
Replaces the current Mk IV Gravitic engines with the Mk V model, giving 25% greater range, and sublight speeds up to .5c. Requires 96 hours in shipyard.
Hostile Boarder Countermeasures
Varies
A variety of internal measures for neutralizing hostile entities aboard ship. Can range from nonlethal stunner blasts to lethal countermeasures. Required time in shipyard depends on extent of modifications.
Galactic Hypercom Suite
25000
Enhanced communication hardware, allowing FTL communications anywhere within Known Space. Otherwise, local communications only, unless using a local planetary or capital ship Hypercom. Requires massive power while in use. Requires 3 hours in shipyard.
Transition Drive (Civilian)
12000
The civilian version of the Transition Drive. 20 light year range. Requires 1 hour charge time between transits. Requires 1 week in shipyard.
Transition Drive (Military)
120000
The military version of the Transition Drive. Can reach distances of up to 50 light years. Can make one additional Transition before needing to charge. Requires much more power than the civilian version. Requires 1 week in shipyard.

AI Upgrades
Enhanced Processor
2300
Increased processor power and speed gives the AI quicker reaction time and better computational ability, as well as allowing for more humanlike expressions.
Internal Emitters
1000
Installs holographic emitters within the ship, allowing the AI to project an avatar to ease communications while on board.
Avatar Control
500
Gives AI creative software to change their Avatar’s image and vocal patterns from default models.
Physical Avatar
Varies
A physical drone body, used by the AI to move outside the ship, or conduct maintenance tasks within the ship. Cost depends on specific model.
Military-grade firewall
13000
Enhanced firewall protections and encryption on ship’s network, to allow for greater defense against enemies attempting to subvert control over the AI or ship’s systems.

Well, some of these were real ‘no brainer’ options. But most of the ship upgrades would cost time in a yard as well as the credits, so I focused on the AI upgrades until I knew what we’d be up to, as well as a couple other things that I could install myself. I’d leave the physical avatar until later, when we had time to make a solid decision. Anyways, with the other AI upgrades and the ID Spoofer, I was out 18300 credits, but well worth it in my opinion.

I was about to start prioritizing the physical upgrades to the ship when I saw Sheila turning away from the comm station to look at me. It looked like troubling news.




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