Friday, May 5, 2017

Chapter 74 - The Lost Archive

You have eaten the Jeweled Egg of Eystr’e.

Random stats: Luck, STR.
Luck increased by 420.
STR increased by 550.

Random Buff: Iron Constitution
Immune to all Poisons below Godly level.

Random Debuff: Monster Magnet
Random encounter rate increased by 100%. Random encounter difficulty increased by 50%.

You have eaten the Hare Egg.

Random stat: CHA
Cha increased by 682.

Random Buff: Unholy Radiance
Like Lucifer, the Fallen One, your visage is wondrous to behold, causing some to forget your evil deeds, but this makes those who know your true self hate you all the more. Infamy treated as 0 by all factions you are higher than Unfriendly reputation with. +4000 Infamy.

Random Debuff: Threshold Aversion
You may not enter a private residence without permission from the owner or one authorized to invite guests in. Once given permission, the residence is open to you so long as the owner lives there.

For your Luck passing 500, you gain a Perk based on your playstyle:

Lucky Spin
Once every 24 hours, you may use a Lucky Spin. This unique magic targets one creature within line of sight. A spin board appears behind them and they are bound to it before being spun. Whatever the spinner lands on will happen to the target. Some effects are good, some are bad, some are neutral. Every time Lucky Spin is used, the user must pay 1000 MP and 1000 HP.

For your Strength passing 500, you gain a Perk based on your playstyle:

Overwhelm
Your melee strikes are so powerful that when you hit with a weapon wielded in two hands, or with both weapons within 1 second of eachother while dual-wielding, the force may stun even the most terrible foes. 100% chance to stun enemies 20 levels below yours. 50% chance to stun enemies 20 to 1 levels below yours. 25% chance to stun creatures up to 10 levels above yours. 5% chance to stun creatures greater than 10 levels above yours. Stun lasts 5 seconds. Can happen no more than once every 30 seconds.

For your Charisma passing 1000, you gain a perk based on your playstyle:

Deific Charm
Your physical charm and force of personality are so great that those who would be attracted to your race and gender normally are filled with overwhelming desire for you on your first meeting. Note, this applies to monsters as well. It does not make enemies any less hostile towards you, but it may make them wish to capture you for personal use rather than killing you. This lowers the inhibitions of those meeting you, making them more likely to act on their newfound desires towards you.

OK, so of course I was going to eat the eggs. Besides the fact that they were chocolatey goodness (and trust me, they were WORLDS better than the candies you get around Easter), the potential for massive stat boosts and permanent buffs were too good for me to pass up, even with the debuffs. I admit, some of these may prove a problem, but fuck it, I had the stats to roll with it.

Of course, I didn’t do this in front of the remaining townsfolk. This was while we were at camp that night, just after dinner. We weren’t going to hang around Cadbury, and see what happened to the town, since I didn’t think there would be any quests worth our time there. For now, we had three choices on where to go: visiting Black Rock, killing the Trolls, or hunting the goblin.

Thankfully, I wasn’t going into this blind. My Quest Map had both Black Rock and the troll village marked, as well as a hazy area marked for where the goblin could be found. Enough to get me leaning in the right direction, but not taking all the bother out of searching. And the border of the hazy area was nearby. Hmm. Well, since that was closest, I’d go Goblin hunting.

Our pace had slowed considerably, even though we were walking on the road (which was supposed to be less filled with monsters), thanks to my new debuff. But fortunately, we were in a zone where the monsters were in the 40-50 range, so our random encounters weren’t too bad. If it was a single monster, it would be in the 60-75 level range, but with groups of monsters, what would be a group of 6 would become 9, and so on. Sometimes they would split the difference, with a slightly increased group of slightly more powerful monsters. In this area, that wasn’t so bad. But I could tell that by the time we got to high level areas, I was going to have to really be on top of my game.

Ah well. Wouldn’t be worth playing if there weren’t any challenges!

Anyways, we mostly fought monsters of various types, though a couple groups of goblin warriors told us we were going in the right direction. And that direction appeared to be the ruins of a city. Oh, not a city of stone or other materials like you see in fantasy worlds, but like a modern city in one of those post-apocalyptic movies that get so popular.

You have entered an Alchera.

An Alchera. Fragging wonderful. Alcheras were like magic pocket dimensions overlapping the world. Sometimes they were simply extra space. Sometimes they were ‘elsewhen’ places, or even places that hadn’t been in this world. Hard to explain, but when they showed up, everything usually got either merged with the new reality, or shoved aside. Didn’t cause damage, but it was freaky as hell. Alcheras were classified as a kind of temporary dungeon. Only, they didn’t always have monsters and the like in them. According to the information online, some had shops, libraries, and other services. I even heard of one, off on the continent the Asians get to start in, that had a massive brothel filled with ‘workers’ of all species.

Walking through the ruined city, along the cracked streets and between the crumbled, rusting fragments of skyscrapers, we finally came to what was like a clearing in a forest of metal. Looking ahead, I saw a low building made of stone, which may have been white at one time, but was now stained and weathered by the elements. At a set of stairs leading to what must be the entrance, there were two pedestals, and upon each was a statue of a lion laying on its haunches, as though guarding the building. Above the columned arches, I could see a message carved into stone, obscured in places by moss.

Curious, I had the girls help me clear away the moss (it was easy enough to climb the weathered columns, after all), and was shocked by what was written there. MDCCCXCV THE NEW YORK PUBLIC LIBRARY MDCCCCII. We had found an Alchera of New York City.

Looking at the others, I said, “By the gods, if I see one person wearing a Vault-suit or five-foot tall turtles, I’m going to blow this place sky high.” That got a laugh from the other Travelers, though the ‘locals’ didn’t understand the significance.

Pushing on into the library, weapons at the ready, we found the place, understandably, wrecked. Well, it was a post-apocalyptic alchera, so I guess that was par for the course. In one hall, we found the remnants of old computers at one side. I kicked at some debris, and found a box that, surprisingly, had survived all this time. Opening the plastic box, I pulled out something I’d never seen before. It was a blue square, about three and a half inches on a side, with a metal plate over part of it.

Enchanted Archival Disk
Type
Tool
Rank
Artifact
This unassuming piece of technology has been infused with magic, giving it properties it never had before now. This disk is reusable, but can only be used for one purpose at a time.

Choose one of the following:
Skill Save – Store one of the user’s skills at one rank lower than its current level (Basic 8 would be stored as Beginner 8). The user’s skill is reduced by one rank.
Skill Load – Grant the stored skill to the user, at the stored rank. If the user already has the skill, increase the skill rank to match stored rank and level. If user’s skill level is higher than the stored skill, this function cannot be used.
Upload – Convert written text into appropriate stored skill (can be used for Skill Load).
Archive – Store an archival copy of the user at their current level, including current XP and skill levels. Costs 1000 XP.
Restore – Restore an archived copy of an individual to their saved state. If living, the individual is restored to their saved state (including loss of XP and character or skill levels if they’ve progressed since the last save), but retain their memories of the intervening time. Deceased individuals are restored to life as they were at the time of saving, but without memory of the intervening time.

There were twenty-four disks in this pack. Twenty-four reusable ‘get out of death free’ cards. Well, not free, and while it wasn’t as good as what we Travelers got, it was certainly a good deal for the locals in our group! It would be better if they never had to use it, but if we could ‘back up’ our locals before a really tough fight, then that would give me a lot more confidence in taking on fights above our level. I knew as well as anyone how lucky we’d been to not run into anything we couldn’t fight or talk our way past, and there had been some close calls.

The silence was broken when Kamla spoke softly, and said, “I smell blood nearby.”

Following her vampiric senses, we soon came to the remains of quite the battle. And I groaned as I realized that I had left something out of my list things I’d blow this place for up if I saw them. Scattered on the ground were five rats, each the size of a St. Bernard. Of course, when you think about New York, you gotta consider the rats. At least it wasn’t giant roaches.

I sighed, and pointed down the hall, where it looked like there was a blood trail to follow. Whoever killed the rats had survived, it seemed, but was wounded, and pretty badly by the looks of it. Weapons drawn, just in case we discovered any more of the furry pests, we followed the trail. As we followed, we began to hear sounds of battle, and quickened our pace.

Irradiated Super-Rat
Level 50 Rat
Titles: Plaguebearer

K’thka the Vile
Level 65 Rat Lord
Titles: Plaguebearer

Minsee Hardstaff
Goblin Female
Level 70 Beastcaller (Shaman) / Stormsinger (Druid)
Titles: Genius, Devoted, Hunted


It seemed we had found our goblin, and she was fighting for her life against five rats, one of whom was at least the size of a dwarf. Well, shit. We were going to have to save the goblin so we could then decide the goblin’s fate, weren’t we?




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